2D and 3D Animation:

After doing a diploma specialising in sculpture at Falmouth school of Art and Design , I went on to do a degree in Computer Visualisation and Animation at Bournemouth University.

My first job on leaving university was working for King Rollo Films as a 2D artist on an animated television series called “Jakob” and then on a series of 15 short films. I later moved into digital compositing, before concentrating on 3D work.


Dinosaur for HD game title: Modelled, rigged and skinned using Maya. Texture, Specular and Normal maps created using ZBrush and Photoshop.

In-Game footage from Gladiator Sword of Vengeance. I modelled, rigged and skinned all of the characters while, overseeing and contributing to the animation department.

A FMV written, developed, storyboarded and produced by a team of 6 in 1998, based on Aardman’s Wallace and Grommit films.

Various game characters modelled, textured, rigged and animated using 3DSmax, Maya, Xsi and Photoshop.

Various characters and tests, modelled, textured, rigged and animated using 3DSmax, Maya, Softimage, Xsi, Zbrush and Photoshop.

A mixture of 2D and 3D work, these are clips from a film short developed, storyboarded and produced by a small team and based on the work of Rodney Matthews.

While at King Rollo Films I worked on 29 episodes of “Jakob” for German television. My work included paint and trace,colouring and digital compositing using Animo.

I began my career at King Rollo Films, as a paint and trace artist before moving to colouring and digital compositing. These are clips from a series of fifteen films produced as two compilations: “Happy Birthday” and “Good Night Sleep Tight”.